Reference
The Magus Circle Release Date and Update History
The Magus Circle is no longer a coming-soon title. Version 1.0 released on Steam on September 24, 2026 at 13:00 UTC, confirmed by both the Steam store and By Witchlight’s launch announcement. Since then the studio has shipped a steady run of patches, up to 1.1.5 on October 20, 2026.
Quick answer
| Question | Answer |
|---|---|
| Steam release date | September 24, 2026, 13:00 UTC |
| Launch version | 1.0 |
| Latest official patch | 1.1.5 (October 20, 2026) |
| Platforms released | Windows · macOS · Linux |
| Players | Single-player only |
| Demo | Delisted since February 2026 |
| STOVE listing | Separate product, still labelled Early Access |
Full patch history since launch
Every row below comes from the developer’s own posts in the official Steam news feed, read on October 20, 2026. These are developer-reported changes; this wiki did not test the builds in-client.
| Version | Date | Headline changes |
|---|---|---|
| 1.1.5 | Oct 20, 2026 | Steam Cloud saves; Anima rewards kept after a crash or unexpected quit; achievements now tracked mid-run; better save-file backups; Puddle acquirable in acts 2 and 3 after beating the game; fixes for Shifting Tide, Jellyfish slowdown, Wisp frame-rate dependency, Curse damage buffs and Exsanguinate + Ink |
| 1.1.4 | Oct 15, 2026 | All spell synergies buffed; library hints added; chests despawn after 5 minutes; chests give mana and XP when no upgrade is available; Mana Burn now prevents mana regeneration; Emergency Extract usable before the boss without boss loot; chest softlock fix |
| 1.1.3 | Oct 11, 2026 | Abilities can no longer be re-triggered while already active; i-frames during revive; first Leviathan gained a new move; Bone Shards, Binding String and Gale optimized; spellbook readability adjusted; Chicha’s Reversed Aeon damage range now shown |
| 1.1.2 | Oct 9, 2026 | Hub Spellbook listing every unlocked spell with its upgrades; fixes for the Yawm boss disappearing on teleport, on-kill effects for Executioner and Harvest Beam, and the Omega interaction |
| 1.1.1 | Oct 8, 2026 | World corruption toggle for all maps after beating the game; Tier 2 and Tier 3 level-up gems restored; Linux save-file removal fix; Poppet now inflicts two random conditions by default; Prismatic Gale now costs 1 mana per 2 Gale casts |
| 1.1.0 | Oct 7, 2026 | Physics engine overhaul and a full spell-enemy interaction rewrite; new settings tabs for movement, ability, button-press and controller bindings; fixes for infinite spell-page exploit, Emergency Extract giving boss loot early, potion sigils failing to register and a final-mission softlock |
| 1.0.6 | Sep 30, 2026 | Assist Mode casting the wrong spell; Bunny Form interrupting Milk’s level-up; tarot display fix in character selection |
| 1.0.5 | Sep 29, 2026 | Option to disable damage numbers |
| 1.0.4 | Sep 28, 2026 | Hotfix alongside the studio’s post-launch plans post |
| 1.0.3 | Sep 26, 2026 | Fix involving enforced Milk selection until the Matcha unlock |
| 1.0.2 | Sep 25, 2026 | Hotfix |
| 1.0.1 | Sep 24, 2026 | Steam Deck default controls |
| 1.0 | Sep 24, 2026 | 1.0 launch |
The three patches that change how the game plays
1.1.0 (October 7) rewrote the physics. The studio says it “completely overhauled Unity’s physics system and changed how every spell and effect interacts with enemies.” That is a behavioural change, not a stat tweak: timings, collisions and effect interactions may feel different from any demo-era footage. The studio explicitly asked players to report unexpected behaviour in Discord because some interactions may have been missed in the rewrite.
1.1.2 (October 9) added the Hub Spellbook. You can now open a list of every spell you have unlocked, together with its upgrades. That is the single most useful addition for players who lost track of what they own across runs.
1.1.5 (October 20) added Steam Cloud saves. Progress now follows you between devices on Steam, which matters for a roguelite where meta-progression lives in a save file. The same patch stopped a crash mid-run from eating your Anima rewards, made achievements track during a run rather than at the end, and allowed Puddle to be acquired in acts 2 and 3 if you missed him.
1.1.1 changed the endgame
After beating the game, 1.1.1 added the ability to toggle world corruption for all maps — a post-completion difficulty option across every map, not a single fixed setting. If you finished the game before October 8, you had no such option.
Official channels and a stale page on the studio’s own site
The developer’s own site and channel are the easiest places to pick up outdated release information, so both are worth checking directly.
The official YouTube channel is still active. Its most recent uploads, read from the channel’s own feed on October 26, 2026:
| Published | Video | What it is |
|---|---|---|
| Oct 25, 2026 | He survived 2 days straight… | Short clip; a long-survival run |
| Oct 24, 2026 | The Magus Circle Before and After | Short clip contrasting earlier and current builds |
| Oct 23, 2026 | We went to New York to release our Indie Game! | Developer vlog from the launch trip |
| Oct 19, 2026 | My game got released! | Developer vlog marking the release |
| Oct 10, 2026 | West Side Witch Homie | Short clip; the description says the game is out now |
These are developer vlogs and short clips, not gameplay documentation. They confirm the release happened and that the studio is still publishing, but they do not document game systems or values. Each description links back to the Steam page with a tracking parameter, so the channel doubles as the official wishlist funnel.
The studio’s own games page is out of date. bywitchlight.com/games, rechecked October 26, 2026 and still opening with “The Magus Circle is an indie action roguelike game, currently in development!” and still advertises “Over 250 unique upgrades” and “Of over 10 unique challenges” — while also still listing the game among projects rather than as a released title. The site header, homepage and About page have all been updated; this subpage has not.
That single stale page explains a lot of the confusion online. If a search result tells you the game is coming soon, has 250 upgrades, or has ten-plus challenges, it is very likely quoting this page rather than a current storefront. The Steam and STOVE product pages, both updated for the release, are the current listings. See the upgrades page and challenges page for how the 250 and 10+ figures are handled.
What the studio said after launch
The official channel also published We went to New York to release our Indie Game! on October 23, 2026. The developer recounts travelling to New York to meet collaborators for the launch weekend and continuing bug fixes after release. This is a retrospective, not a new release announcement, patch or change to the September 24 Steam date. The automatically generated English captions were reviewed for this summary; their transcription of the game name is not used as an alternative title.
On September 28 the developer published a Plans for Future Updates post listing what was in the works: drawing optimizations and fixes, late-game performance work by limiting enemies, effects and damage numbers, the physics overhaul (shipped in 1.1.0), clearer presentation of meta-progression systems such as tarot, potions and scribing, balance changes to spells that tweak behaviour rather than only numbers, map 3 and 4 generation fixes so you stop hitting dead ends, and a way to gather information on how to collect ingredients.
The studio said it would keep hotfixing daily and support the game with bug fixes and quality-of-life work over the following months, and that polishing the core game comes before content updates or DLC. None of that is a dated patch schedule, so treat it as a direction of travel rather than a roadmap.
The launch FAQ also says most drawing tablets should work, though compatibility is not guaranteed for every device; Wacom users may need to disable Microsoft Ink if pen input is not registered. See the beginner guide for the drawing mechanic, while treating older demo-specific advice as provisional.
Platforms: released versus planned
The Steam store lists Windows, macOS and Linux. It does not list PlayStation, Xbox, Switch, Android or iOS as released versions.
In its 1.0 announcement, By Witchlight says it is working on Google Play and iOS ports with an end-of-2026 target. That is a development plan, not a mobile release or guaranteed date. The same announcement says there is no active plan for Switch or other console ports. Do not download an unofficial APK presented as the current game.
Demo and earlier dates
The free February Steam Next Fest demo was delisted before launch. It is not the current full game. Articles saying the Steam release is still upcoming, that the price is unannounced, or that STOVE is the only way to play were written before September 24.
STOVE’s separate listing
| Storefront | Status | What to verify before buying |
|---|---|---|
| Steam | 1.0 launched, patching through 1.1.5 | Your regional price, version and system requirements |
| STOVE | Listing online and still labelled Early Access | Current local price and build/version label |
The STOVE source checked October 24 renders its release field as August 23, 2026 while the same page’s structured metadata says August 24 — the one-day discrepancy sits inside the page, not in our reading. The stores are separate purchases; no cross-buy evidence was found in the sources checked. The STOVE listing is priced at $10.99 USD with no discount, $2.00 below Steam in the US, and indie.onstove.com now redirects to store.onstove.com. See the platforms page for current evidence boundaries and the price page for current pricing.
FAQ
When did The Magus Circle release on Steam? September 24, 2026, at 13:00 UTC, as version 1.0. It is on sale now.
What is the latest version? 1.1.5, published October 20, 2026, adding Steam Cloud saves among other fixes.
Is it still Early Access? Not on Steam, where the developer has published updates through 1.1.5 after the 1.0 release. The separate STOVE product carried an Early Access label in our earlier review.
What platforms are confirmed? Windows, macOS and Linux on Steam. Google Play and iOS ports are stated as in-progress work targeted for the end of 2026, with no confirmed dates, and no active console-port plan.
Can I play the old demo? No. It was removed from the Steam store; the full game is what is for sale.
Do I need to update before playing? Recommended. 1.1.0 rewrote spell interactions and 1.1.5 fixed save-related issues, so an older install behaves differently from a current one.
What to do next
The price page has the current Steam price by region. How to play covers the 1.1 controls and the Hub Spellbook, and the upgrades guide explains what the 600 upgrades actually are.
Sources and update note
October 26, 2026 check: rechecked the official Steam news feed — 1.1.5 is still its latest returned announcement, six days after it shipped. Steam’s store page still shows $12.99 with no discount, no DLC and no demo app. Added the two newest channel uploads (October 24 and 25) and rechecked the developer’s games page, which is still stale. No gameplay fact changed.
October 24, 2026 targeted review: rechecked the official Steam news feed; 1.1.5 remains its latest returned announcement. Restored the missing Puddle and Emergency Extract conditions, corrected the reversed Poppet statement, and added the October 23 official video as a labelled launch retrospective. This patch review is separate from the STOVE snapshot retained below; mobile-store availability was not newly checked.
October 24, 2026: added an official-channels section covering the five newest uploads from the studio’s YouTube channel and the stale copy still live on the developer’s own games page, which explains why “coming soon”, “250 upgrades” and “10+ challenges” keep resurfacing. Also refreshed the STOVE paragraph with the October 24 browser reading.
October 20, 2026: rebuilt this page around the official Steam news feed, adding a dated patch table from 1.0 through 1.1.5 and highlighting the 1.1.0 physics overhaul, the 1.1.2 Hub Spellbook and the 1.1.5 Steam Cloud saves. Launch and platform facts retain their September 26 verification against the Steam store and the developer’s 1.0 announcement; mobile-port statements remain the launch announcement’s dated plan, not confirmation of current mobile-store availability.
Frequently asked questions
When did The Magus Circle release on Steam?
September 24, 2026. The Steam store and By Witchlight's 1.0 announcement both give that date, and the launch was at 13:00 UTC. It is available to buy now; a pre-launch unlock countdown is no longer relevant.
What is the latest version of The Magus Circle?
1.1.5, published on October 20, 2026. It added Steam Cloud saves, kept Anima rewards when a run crashes, made achievements track mid-run and fixed a batch of spell and UI issues. Check your client's version, since not every region installs at the same moment.
Is it still Early Access?
Not on Steam. Steam labels its September 24 launch as version 1.0 and the developer has published subsequent updates through 1.1.5. The separate STOVE product page carried an Early Access label in the earlier review. Check the storefront of your purchase rather than treating those labels as interchangeable.
What platforms are confirmed?
Steam lists Windows, macOS and Linux. By Witchlight says it is working on Google Play and iOS ports targeted for the end of 2026, but neither mobile edition has a confirmed release date. The studio says there is no active Switch or other console-port plan.
Can I play the old demo?
No. The February 2026 Steam Next Fest demo was removed from the Steam store. The full game is available for purchase on Steam.
Related pages
Sources
This page was compiled from the sources listed in our content evidence trail (refs: S1, S2, S4, S8). Official material — the Steam store page and the developer's own site — takes priority; hands-on press coverage and aggregated player reviews of the February 2026 demo are used where official detail does not exist, and are labelled as such.
Unofficial fan site. Not affiliated with By Witchlight. Earlier source review baseline: October 24, 2026.