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Reference

The Magus Circle Spells: Spellbook & Mana Guide

Last updated: October 24, 2026 · Steam developer notes through 1.1.5; not client-tested

Where can I check my spells and their upgrades? Return to the Hub and open the Spellbook: version 1.1.2 adds unlocked spells with their upgrades. Prismatic Gale costs one mana per two Gale casts in the 1.1.1 note. Later updates buff spell synergies and make Mana Burn prevent mana regeneration. Match old build advice to the version that changed it.

Find the spell information you need

The Hub Spellbook is the practical first stop for checking your unlocked skills. The developer’s 1.1.2 announcement adds a view of unlocked spells together with their upgrades. You no longer need to rely only on a demo screenshot or a remembered level-up offer.

  1. Check your installed version. The Spellbook addition is documented for 1.1.2; older builds may not show that view.
  2. Return to the Hub and open the Spellbook. Find the spell you have unlocked and inspect its upgrades.
  3. Compare the displayed effect, cost and duration. If a particular field is absent, do not fill it in using an old demo value.
  4. Check the patch that changed the interaction. The table below identifies changes that can make an otherwise sensible older build behave differently.
  5. Keep a record of the version and selected upgrade. This is editorial comparison advice, not a developer-prescribed optimal build.

The source says unlocked spells. It does not establish that the book exposes every locked spell or its acquisition route. This page is not a complete illustrated sigil catalogue.

Prismatic Gale: which mana rule applies?

Version in the developer notesPublished changeWhat to do with an older guide
1.0.3, September 26Prismatic Gale’s mana cost removedTreat zero-cost advice as historical
1.1.1, October 8One mana for every two Gale castsRecheck your mana budget rather than copying the earlier exception
1.1.3, October 11Gale optimized; Cross Gale and Swift Gale amounts fixedRecheck interactions if an older result differs; the note does not specify a new mana formula

These are developer-reported changes, not measurements made by this wiki. The 1.1.1 wording does not explain every rounding, upgrade or trigger interaction, so we do not extrapolate a numerical build formula from it.

Spell interactions worth rechecking

Version 1.1.1 fixes Omega Beam upgrades affecting Purification Beam. The 1.1.2 fixes address Omega Beam applying critical hits twice, and Executioner and Harvest Beam on-kill effects. If an old damage comparison depends on duplicate criticals or a broken on-kill interaction, it is not a reliable current ranking.

The 1.1.3 hotfix includes further beam fixes and an Executioner beam cap intended to prevent crashes or lag spikes. It also improves Spellbook readability. None of these notes supplies a tested ranking of every spell.

For choosing an upgrade, use the upgrade decision checklist to separate input problems, mana shortages and damage problems before spending your next pick.

What 1.1.4 and 1.1.5 change for spell builds

The 1.1.4 hotfix buffs all spell synergies and makes Mana Burn prevent mana regeneration. It publishes no replacement damage table, so those changes do not establish a best spell or a percentage increase.

The 1.1.5 update fixes Curse not receiving damage buffs, Rebuke damage and the Exsanguinate–Ink interaction. It also makes Shifting Tide projectiles stop while paused and removes Wisp’s frame-rate dependency. Recheck an older comparison if it relies on one of those behaviours; these are developer-reported fixes, not our benchmarks.

If casting does not behave as expected

SymptomCheck firstRelevant documented change
A button-press shape failsCurrent bindings and installed version1.1.0 fixes hearts and triangles in button-press mode
Chain Lightning or Jam is hard to recognizeCurrent drawing/input settings1.1.0 adds recognition options for those sigils
Prismatic Gale uses mana unexpectedlyVersion and the rule above1.1.1 reintroduces a conditional cost
A beam build has different damageExact spell, upgrade and version1.1.2 corrects several critical/on-kill interactions
A particular effect still fails after updatingRecord what happened and report itOfficial fixes describe intended changes, not a guarantee that every setup is bug-free

For drawing tablets, the Steam store advises disabling Microsoft Ink when applicable. Drawing-time assistance and button-press mode are alternatives to forcing an unreliable input setup; see the sigil troubleshooting guide.

Counts and evidence limits

The Steam listing advertises 20 unique spells and 600 possible upgrades. A spell, its drawn sigil and an upgrade are different things; the upgrade total is not another spell count.

This review uses the current store description and the developer’s versioned announcements. We have not independently cleared every unlock or tested a full numerical catalogue. The useful current reference is your unlocked Spellbook, supplemented by the specific patch notes above.

Sources and update note

October 24, 2026 targeted review: added official 1.1.4–1.1.5 spell changes and corrected the Prismatic Gale and Omega/Purification attribution to 1.1.1. The Hub Spellbook remains a 1.1.2 addition. No client test is claimed.

October 11, 2026: replaced outdated zero-mana advice and added the Hub Spellbook workflow, version-specific changes and casting checks. No gameplay test or tier-list comparison is claimed.

Frequently asked questions

Where is the spell and upgrade reference?

Version 1.1.2 adds unlocked spells and their upgrades to the Spellbook in the Hub. It is a reference for what you have unlocked, not a promise that every locked spell is visible.

Is Prismatic Gale still free?

The 1.0.3 patch removed its mana cost, but 1.1.1 changes it to one mana for every two Gale casts. Use the rule matching your installed version; this wiki has not measured client behavior.

Can I change button-press bindings?

Version 1.1.0 adds settings tabs for movement, abilities, button-press mode and controller keybindings. Use the bindings displayed in your build.

How many spells are there?

The Steam listing advertises 20 unique spells and 600 possible upgrades. These are published totals, not an independently tested catalogue or a count of permanent unlocks.

Related pages

Sources

This page was compiled from the sources listed in our content evidence trail (refs: S1, S7, S9, S8). Official material — the Steam store page and the developer's own site — takes priority; hands-on press coverage and aggregated player reviews of the February 2026 demo are used where official detail does not exist, and are labelled as such.

Unofficial fan site. Not affiliated with By Witchlight. Earlier source review baseline: October 11, 2026.

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